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Home»Business»Indians’ spending on online games not small, says CEA Nageswaran | Business News
Business

Indians’ spending on online games not small, says CEA Nageswaran | Business News

August 16, 2025No Comments5 Mins Read
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A Anantha Nageswaran, Chief Economic Advisor to the Government of India during an Idea Exchange at Noida Office. Express photo by Praveen Khanna 09.04.2025
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Indians’ spending on on-line video games isn’t “notably small”, Chief Financial Advisor V Anantha Nageswaran mentioned on Thursday, days after the Nationwide Funds Company of India (NPCI) for the primary time launched month-to-month information breaking apart funds made to numerous classes of retailers through the Unified Funds Interface (UPI). As per the information, UPI funds on digital video games have averaged greater than Rs 10,000 crore within the first 4 months of 2025-26.

“…[T]ake a have a look at how a lot Indians are spending on on-line gaming each month. And the quantity isn’t notably small – it’s Rs 10,000 crore monthly. That’s Rs. 1.2 trillion (in a yr),” Nageswaran mentioned whereas talking at a gathering with statistical advisers in varied ministries and departments, organised by the Ministry of Statistics and Programme Implementation (MoSPI). The federal government’s prime economist went on to inform the advisers current {that a} separate workshop could possibly be carried out to debate the implications for consumption spending, GDP progress, financial savings, and disposable incomes, with out elaborating additional.

As per the NPCI information launched earlier this week, UPI funds for digital video games amounted to Rs 40,992 crore in April-July, which is sort of equal to the quantity spent through UPI in drug shops and pharmacies. These funds for on-line video games made up 1.5 per cent of all person-to-merchant UPI funds price Rs 27.77 lakh crore over the four-month interval. In quantity phrases, they made up 3.4 per cent of all UPI transactions over April-July.

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Official information on cash spent by Indians on on-line video games has to date not been obtainable, with the NPCI’s newest publication solely containing funds made through UPI. Even the statistics ministry’s up to date family consumption expenditure surveys, the final of which was carried out in 2023-24, solely asks how a lot households spent through on-line funds for consumables and companies within the earlier 30 days, with out particularly asking about video games.

As such, complete spending on on-line video games could also be a lot increased than what the NPCI information suggests as soon as different modes of fee, corresponding to credit score and debit playing cards, are thought-about.

Gaming issues

What could concern policymakers is that the typical transaction measurement through UPI for on-line video games elevated from Rs 208 in April to Rs 287 in July.

To make certain, this is also as a result of world online game publishers corresponding to Epic Video games and Ubisoft including UPI as a fee possibility in June. Later, in July, one other main video games platform, Steam, enabled fee through UPI. Previous to UPI, the choices obtainable to online game gamers included credit score and debit playing cards and web banking.

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Different on-line video games, particularly these performed on cell phones, have more and more grow to be common in India in recent times. These video games, corresponding to fantasy cricket – the place winnings are based mostly on a points-based system determined by outcomes of real-life video games – and card video games like poker and rummy have additionally been on the centre of the game-of-skill-or-chance debate which led to the imposition of a 28 per cent Items and Providers Tax on them.

In keeping with a PwC report from October 2024, India’s on-line gaming market is anticipated to rise to Rs 66,000 crore by 2028 from Rs 33,000 crore in 2023, with the real-money gaming market doing Rs 16,500 crore of income in 2023.

“With one of many most cost-effective web cellular information costs on the planet, Indian smartphone customers, exceeding 650 million, have developed a sturdy tradition of information consumption for the needs of leisure and taking part in video games. In 2023, a median Indian citizen was consuming 24.1 GB of information monthly – a rise of 24 per cent over 2022,” the PwC report mentioned.

Whereas on-line gaming isn’t banned in most states in India, many see a few of these video games – notably these performed on telephones – as being just like playing, elevating issues about dependancy in addition to monetary losses. The Ministry of Electronics and Info Know-how, as an example, issued 1,410 blocking instructions associated to on-line betting, playing, gaming web sites, together with cellular functions, from 2022 and till February 2025.

Siddharth Upasani

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Siddharth Upasani is a Deputy Affiliate Editor with The Indian Categorical. He reviews totally on information and the financial system, in search of developments and modifications within the former which paint an image of the latter. Earlier than The Indian Categorical, he labored at Moneycontrol and monetary newswire Informist (beforehand referred to as Cogencis). Outdoors of labor, sports activities, fantasy soccer, and graphic novels maintain him busy.

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