For Nintendo followers (myself included), the final couple of weeks have been an actual rollercoaster. On 2 April, the corporate lastly pulled the wraps off the long-awaited Nintendo Swap 2, behind which adopted a torrent of specs, options and better of all, video games.
Regardless of shedding gentle on a number of of the forthcoming console’s fundamentals, by the top of the Swap 2’s Nintendo Direct, I – and seemingly the remainder of the gaming group – was left with much more questions than solutions.
Quick-forward to a bit over per week later and I’m on the Nintendo Swap 2 Expertise in London, decided to satiate my (and your) curiosity, and ease my considerations. Right here’s all the things I learnt.
Toughened up
The Swap 2 is undoubtedly a hardier beast than the unique. For one, that new, bigger 7.9-inch display screen cowl doesn’t really feel like plastic – it has the identical inflexible really feel because the glass on the Swap OLED; one thing I hadn’t seen talked about wherever earlier than getting hands-on with one.
If that may be a glass cowl, that does cut back the prospect of scratches… nevertheless it doesn’t eradicate them. There have been solely two untethered models on the Swap 2 Expertise in London, and regardless of being one of many earliest there on the primary day of the occasion, with the show turned off, there have been already a number of noticeable scrapes on the {hardware}.
Nevertheless, I think the units on the occasion could have been the identical as these used on the preliminary Paris hands-on per week prior, by which case this early put on and tear could also be the results of a number of thousand journalists, influencers and Nintendo followers having already put these specific samples by way of their paces; not a standard use case. Nonetheless, think about investing in a display screen protector, should you like carrying your Swap with you.
With all this discuss of ‘OLED’, it’s most likely time to deal with the elephant within the room
Even with some extra ports and holes – there’s now a secondary top-mounted USB-C for equipment and energy when the console is docked or being utilized in tabletop mode, alongside cooling retailers and two lengthy speaker grilles beneath – the darkish gray plastic in between and all through the primary physique of the Swap 2 appears to be like thicker and feels sturdier (it additionally has a refined sparkle to it too).
The sport card slot cowl seems to have been bolstered as properly, with fractionally thicker plastic being revealed when pulled up (leading to rather less flex), accompanied by a brand new steel shroud that serves to raised shield inserted cartridges, whereas additionally lowering the chance of the quilt coming open if unintentionally caught.
It’s no secret that Nintendo made a mistake with the flimsy offset plastic kickstand on the unique Swap. In fact, it remedied issues 4 years later, with the revised model on the OLED mannequin, and now the Swap 2’s is a ‘best-of-both’ of kinds.
Just like the Swap OLED, it runs the size of the console’s again, is hewn from sturdy steel and may maintain its place at any angle by way of its full vary of movement. Not like the OLED mannequin’s kickstand although, it’s taken on a U-shape, relatively than a full, flat panel, occupying much less house. This undoubtedly helps preserve weight down on what’s a notably heavier gadget; 27% heftier in handheld mode (534 grams), actually, in comparison with the OLED mannequin’s 420-gram kerb weight.
As regards to weight, whereas I by no means performed a single sport for greater than quarter-hour (the demos mechanically reset after this time), regardless that that is the heaviest Swap but, it’s nonetheless considerably lighter than the subsequent high-end gaming handheld (the bottom ROG Ally, at 608 grams). In apply, I had no concern with arm or wrist fatigue while weaving by way of visitors in Evening Metropolis, however your mileage will clearly range.
Eye sweet
With all this discuss of ‘OLED’, it’s most likely time to deal with the elephant within the room: the Swap 2 has reverted again to an LCD panel.
Though disappointing on paper, the panel Nintendo has gone for remains to be excellent, and an enormous step up from the viewing expertise on the unique Swap and Swap Lite. It doesn’t have the gorgeous blacks of the Swap OLED panel, however whereas I didn’t have an acceptable title – like Metroid Dread – to scrutinise the display screen extensively, there wasn’t any important gentle leak, and distinction and colors appeared robust too.
A part of that is seemingly because of the panel’s HDR skills, though I’d have beloved if Nintendo had opted for mini-LED tech as a extra reasonably priced compromise to OLED; granting higher localised dimming than what’s on present.
Past the apparent (and nonetheless stunning) enhancements afforded to video games by the show’s native Full HD 120fps output, one different improve that seems to have gone unnoticed is that the Swap 2’s display screen appears to be like to be laminated too. This implies the pixels are as near the quilt glass as doable, with out a lot as an air hole, lowering reflectivity and enhancing readability and distinction even additional.
Rails or magnets?
Pleasure-Cons are among the many most original elements of the Swap’s {hardware} (even when newcomers just like the Lenovo Legion Go have since cribbed the idea), and the bigger Pleasure-Con 2s on the Swap 2 are a worthwhile improve. Their bigger dimension means higher ergonomics (the face/directional buttons have been scaled up too), however they don’t depend on rails to connect and detach from the Swap 2’s physique, as on earlier fashions; they use magnets.

Foundry | Alex Walker-Todd
To connect the brand new Pleasure-Con 2s, you nestle the decrease half of every controller into their respective channel on both facet of the primary console, after which push the higher half in, so the entire thing traces up. You’ll really feel the pull of some robust magnets, accompanied by a satisfying ‘click on’ as a bodily latch locks them into place from the highest.
As soon as connected, the connection feels on par with the outdated rail system, sufficient in order that I’d be comfy strolling round with the Swap 2 at my facet, being held by solely a single Pleasure-Con 2… although I wouldn’t wave the factor round.

Foundry | Alex Walker-Todd
I used to be a bit disheartened to see that there’s about as a lot ‘wiggle’ with these new Pleasure-Cons as there was with the rail-mounted ‘Cons on the unique Swap. Whereas I don’t assume this implies they’ll break unfastened, it does cheapen the texture of the entire system just a bit bit.
Some have additionally expressed concern concerning the contacts that protrude out of channels on either side of the Swap 2 when the Pleasure-Con 2s are indifferent, however based mostly on the power of the connection if you reattach the controllers and the precise means by which the items slot collectively, I don’t assume the quantity of involved voices is warranted.
Selecting for efficiency
Of the greater than 40 first and third-party titles featured in 2 April’s Nintendo Swap 2 Direct, the London showcase served up a powerful array of 17 entries for hands-on alternatives. However one shone above all of the others.
Should you’re on the lookout for a Swap 2 unique that finest showcases the platform’s {hardware} and software program at launch, you’ll need to play Mario Kart World. It’s no shock that it’s the title Nintendo chosen for the console’s launch bundle.
Of all of the Swap 2-native titles (i.e. excluding upgraded Swap 2 Version entries and digital console choices), no single sport delivered such a constant excessive constancy expertise; together with a rock-solid 60fps, crisp HDR visuals and engrossing gameplay that was each instantly acquainted and stunning (because of the brand new open-world construction and recent mechanics, like wall driving, rail grinding and 24-player races) all of sudden.
Joint second place goes to Metroid Prime 4 and Donkey Kong Bananza. Samus’ newest caper grants the flexibility to modify to Mouse Mode on the fly for precisions aiming, together with the choice of 120fps fluidity; rendering Past the tightest feeling entry within the Prime collection but.
DK’s new absolutely 3D motion journey in the meantime, has each a feel and look paying homage to Tremendous Mario Odyssey, however serves up a brand new story for the (now) pants-wearing primate, with wealthy traversal mechanics and spectacular quantities of destructible terrain. I used to be conscious, nevertheless, that the construct on the occasion did present clear frame-drops and stutter, often when transitioning out and in of in-game cutscenes, however this was obvious at different moments too.
Past the really ‘new’ Swap 2 titles, it was additionally a deal with to expertise each Zelda: Breath of the Wild and Tears of the Kingdom with enhanced textures, readability and nary a touch of stutter, while working at 60fps of their refreshed Swap 2 Version guises. Followers of the collection can be more than happy, as long as you’re proud of the improve price (confirmed at $9.99 within the US). These shopping for the complete Swap 2 Version of Breath of the Wild could discover it exhausting to abdomen the complete worth of the sport, contemplating that doesn’t embrace any of the DLC.
I additionally spoke with members of CD Projekt Pink on the showcase, earlier than getting a while with Cyberpunk 2077. Seeing the stadium in Dogtown (the Swap 2 Version of 2077 contains the bottom sport’s DLC), was a visible deal with past something I anticipated of the console, even when body charges in each handheld and docked usually dropped beneath Efficiency Mode’s promised 40fps goal. Nonetheless, it was one of the crucial spectacular technical demos of the day, and the hope is that CDPR tightens Final Version up even additional in time for the Swap 2’s launch (with the sport set to go on sale on the identical day).
Controller comforts
Mouse Mode is likely one of the stranger methods within the Swap 2’s arsenal. By turning every Pleasure-Con 2 on its facet and attaching the included strap (which options specialised ft) you’ll be able to run the controllers throughout easy surfaces for mouse-like interplay.
In Metroid Prime 4 you acquire the advantage of precision aiming, and as I discussed earlier, the flexibility to modify to it spontaneously additional deepens the gameplay expertise. In the meantime, Civ VII permits for extra conventional mouse cursor-based gameplay, whereas first-party launch title Drag x Drive has you utilizing each Pleasure-Con 2s to swipe ahead and backward, controlling a wheelchair basketball participant.
As you may think, even with the elevated dimension, utilizing the Pleasure-Cons alongside their thinnest edge for prolonged durations doesn’t make for the most effective ergonomic expertise, which is why it’s no shock that a few of the first third-party Swap 2 equipment I noticed floating round on-line (moreover Hori’s wonderful Piranha Plant digital camera) have been extra sturdy grip instances for the Pleasure-Con 2s.
Throughout each Metroid and Drag x Drive, I discovered that my wrists ended up turning my palms inward to a 45-degree angle in an effort to ease any discomfort, to not point out I saved catching face buttons at this odd angle. Should you’re curious, Mouse Mode works properly sufficient when performed immediately in your legs, with wrinkles in material posing the largest problem to manage and composure.
So far as extra conventional management schemes go, Nintendo additionally introduced a brand new Professional Controller to the desk alongside the Swap 2. It’s aesthetically and ergonomically nearly an identical to the earlier Professional Controller, with the additional advantage of GL and GR buttons on the underside of the grips, built-in audio (with a built-in 3.5mm headphone socket) and, in fact, that all-important new ‘C’ button, to entry the Swap 2’s new GameChat characteristic.
In apply, the distinction in really feel between the primary and second-gen Professional Controllers is negligible, with each providing bigger face buttons and a extra standard kind issue than the Pleasure-Cons. As such, these in possession of the first-gen controller want solely fear about upgrading should you completely insist on retaining dwelling button-to-wake performance, which frustratingly is unique to the Swap 2 Professional Controller.
I additionally tried out the brand new GameCube controller, introduced as a tie-in to the brand new GameCube digital console that comes as a part of the Nintendo Swap On-line Enlargement Move expertise, solely on Swap 2.
Working round Outset Island in Wind Waker (one of many first titles to return to the GameCube digital console), felt precisely the identical, and whereas there are minor tweaks, ergonomically and haptically, this new GameCube controller feels identical to the unique; proper all the way down to the squeeze-and-click analogue shoulder buttons. It does embrace new GameChat and House buttons, positioned alongside the highest face, subsequent to a brand new USB-C charging port, however in any other case appears to be like and feels unchanged.
The Nintendo Swap 2 is about to go on sale in choose markets internationally, on 5 June.